2/1/2024 0 Comments Grimgrimoire composer![]() With the exception of a few small twists and turns, that’s it. Basically it’s just Princess Plume and her friends fighting a group of mysterious beings that want to take over the world. I wish I could tell you the story and characters are as amazing as the soundtrack and combat, but I can’t. I’m absolutely wild about soundtrack, which is a mix of light, ethereal pieces and fast tempoed J-pop (think Japanese composer Hitoshi Sakimoto meets Perfume). Better yet, level grinding allowed me to listen to my favorite Battle Princess tunes over and over again. This slowed down the pace of things considerably, which naturally I wasn’t too keen on.Īt the end of the day the level-grinding was worth it though, because it allowed me to take pride whenever my brigade overcame tough odds. members to take with you on a mission, I had to do a lot of level grinding in order to ensure all 10 playable characters and their corresponding brigades were strong enough to take on the tough enemies found in Siege mode. Unfortunately, since you can only choose three Princess Corp. If her right-hand man Raltz is level 7, archers can only be level 7). (For example, if sword-wielding Plume is level 8, the brigade’s fencers can only be level 8. That’s because Brigade units can only be as strong as their corresponding Princess Corp member. Since the entire brigade was involved, I had to make sure each unit was properly leveled up or these mega bosses would destroy them, which was the most tedious part of Battle Princess’ combat. It wasn’t as difficult as Skirmish mode, since all brigade units are on the field at once, but it wasn’t as exciting, either. leading the brigade directly into battle against huge bosses. The third branch of combat is Siege mode, which involves the Princess Corp. It’s a tough juggling act, but when I finally got the swing of things, I began to welcome the challenge of trying to attack enemies on two different fronts at the same time. I had to constantly switch tactics and swap out fighting units in the background, while simultaneously attacking enemies with Princess Corp. Otherwise the entire brigade would be wiped out in a hurry. Like the Princess Corp., the brigade is made up of units that specialize in one weapon type, and successfully fighting enemy forces meant ensuring these units always went up against opponents with weaker weapon types. are joined by a separate band of fighters who take on enemy forces in the background. If Combat was the easiest mode for me to learn, then Skirmish was by far the most challenging. ![]() Best of all, when things got hairy I could use built-up skill points to unleash a massive group attack that instantly destroyed everything in its path. I also like being able to quickly swap out characters in combat by tapping the R1 button, letting me take advantage of each character’s special weapon type (sword, spear, gun, etc.) and skill set, which proved to be useful against the myriad different enemies that appeared on the battlefield. Well mapped-out and responsive controls make it smooth and easy to set up 100-hit combos of light, strong, and special attacks, which kept the action zipping along. (a group of nine playable companions that accompany the battle princess wherever she goes). Combat is by far the easiest and most enjoyable mode for me – I loved cutting down enemies using the red-haired protagonist Plume and her Princess Corp. Three different combat modes are available: regular combat, skirmishes, and sieges. I was relieved to find that choppiness doesn’t affect the gameplay in any way, since much of Battle Princess’ fun lies in the fast-paced combat. Unfortunately, it also looks like an old Flash game, based on the at times flat and choppy quality of the animation. It’s clear that developer Apollosoft took its art direction cues from Vanillaware (forests and mountains look like they’re copied directly from Odin Sphere), and Battle Princess does a good job capturing the vibrant color palette. The first thing I noticed about Battle Princess is its bright and beautiful world, which sets it apart from the more common drab, post-apocalyptic look of so many other games about a world in need of a savior.
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